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That is a Rich Jedi Knighthouse
Saturday, 6 April, 2013 - by scar3crow
More of an academy than a house really. Rich "Rich" Whitehouse, who worked on Jedi Outcast and Jedi Academy has pounced firmly upon the much celebrated source release of both games in the wake of Disney shutting down LucasArts. He has begun a SourceForge project for Jedi Academy, focused around revising the back end, bringing things up to speed, and up to date. Feel free to follow his progress, or even offer to contribute here.
uHexen II, and so can I
Saturday, 16 March, 2013 - by scar3crow
szo sends word of a new release of uHexen2 (Hammer of Thyrion) which is based off of the older Anvil of Thyrion sourceport of Hexen 2. uHexen2 supports Hexen 2, Portal of Praevus, and HexenWorld. The site has a nice feature list; here is the changelog supplied by szo for version 1.5.6:

If you ever wanted to give Hexen 2 another try (or just a first one) check out uHexen2!
DarkPlaces Update
Saturday, 2 March, 2013 - by scar3crow
LordHavoc has released a new official update to DarkPlaces with the following changes:

Go get it!
This, is my TrenchBroom Stick!
Friday, 1 March, 2013 - by scar3crow
SleepwalkR somnambulates in with TrenchBroom, a new Quake level editor (yeah I know)! It is a modern editor with only a 3d view to encourage 3d thinking in the map making process, and works in Windows and OSX.

Blatantly lifted Feature List:

It was also promoted by John Carmack himself on Twitter this morning, which apparently determined the weekend activities of Tom Mustaine!

Check out the trailer for it right now:

TrenchBroom Trailer from Kristian Duske on Vimeo.



Now go get it! Also check out the official Func_Msgboard thread!
Happy Birthday QTest!
Sunday, 24 February, 2013 - by scar3crow

Happy 17th birthday to QTest!

Brood Hunter Searches Moodily
Monday, 21 January, 2013 - by scar3crow
Supa has released an alpha teaser video for Brood Hunter, her Gloom-like Quake mod where humans and aliens/fiends do battle in systemic waves of survival in a rather violent game of survival with devious traps. Things get a bit crazy, and the video, embedded below, shows that.

Inside3d Forums Difficulties
Saturday, 12 January, 2013 - by scar3crow
Many of you may have noticed that the Inside3d forums have not been behaving properly on login. We believe this may be due to a PHP upgrade by AtomicGamers. There is however a decent workaround until we get this resolved, thank Spirit of Quaddicted for suggesting this:

In your browser settings, block all cookies from forums.inside3d.com

You will still see the flood of error codes on attempting to login, but you will be able to post now.

Hopefully this can be resolved soon, and we apologize for any inconvenience this may have caused you.
Quake 75% off on Steam
Sunday, 30 December, 2012 - by scar3crow
If you somehow do not have a legal copy of Quake yet, it is $2.50 for the next 11 hours on Steam, so go get it!
In the Shadows shyly approaches the limelight
Sunday, 9 December, 2012 - by scar3crow
Sock has released the 1.0 (but not complete) release of his substantial new mod In the Shadows. In the Shadows introduces you to stealth and theft in a more magical take on the world of Quake. Timing and spells are your friend against new deadly foes in beautifully crafted environments navigated by enhanced AI. Tailored for FitzQuake and derivatives, Sock would love to see demos of how you approached the situations present in the release, and would certainly appreciate a vote for the 2012 Mod of the Year on ModDB. Go download the mod, cast your vote to make the mod of the year be for the modding game of modding games, and tell Sock what you think on the announcement thread!
Pannini Press Flavors the FOV
Sunday, 2 December, 2012 - by scar3crow
shaunew has a Blinky engine which is a variant of tyr-quake from the looks of it that allows for very large fields of view with some nice correction utilizing techniques detailed by Gian Paolo Pannini, an 18th century painter and professor of perspective (and artist of alliteration). Though it performed poorly on my system at just 640x480, it was interesting playing in fov 180 without substantial warping, as I could still behold what was directly in front of me without any problem. Go check it out!

Hat tip to Quaddicted.
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