Friday, 11 July, 2014 - by Chillo
Sunday, 5 January, 2014 - by scar3crow
goldenboy has described on his Spawnhost blog
the various features of the FTE engine by Spike. There really isn't much more to say about it, other than being a nice rundown of the features, explanations as to how to use them, some illustrative screenshots, relevant links, and a list of tools. If you've been looking for an engine, definitely give the article a read
Tuesday, 24 December, 2013 - by scar3crow
Spirit has concluded the Quake Advent Calendar with the 24th entry for the reQuiem engine
by jdhack and works in Linux and Windows. A more "pure" engine, the focus is on fixes and streamlining, particularly in demo support.
From the readme:
- expanded limits (edicts, models, lightmaps)
- mp3 and ogg music
- playback of demos from FitzQuake 0.85, aguirRe's engines, and QW
- demo pause, rewind, fast-forward and quick-seek
- dzip and zip/pk3; also compression of recorded demos
- Nehahra, -quoth, and multiple -game arguments
- md2 and md3
- console tab-completion for cvars, commands, and filenames (maps, demos, sky, etc)
- Options menu containing most useful settings, intuitively grouped
- support for non-US keyboard layouts
And from Spirit's write up:
- Automatic detection of limit-breaking maps. Switching to protocol 10002 when needed.
- Fast and convenient video capture support. Just type "capturedemo demoname" and it will output an uncompressed AVI file of the same name. You can specify things like the framerate or resolution.
- Pasting your clipboard into the console
- Detects the fish count bug and fixes it internally.
- MH's beautiful sky rendering
- Compatibility options like "ignore the case of filenames",
built-in reverse weapon cycling: if a custom progs.dat doesn't have impulse 12/CycleWeaponReverse functionality, reQuiem can provide it.
- client-side support for the new Fitz protocol (including demo playback)
- screenshots taken while a map is open now get named after the map
- all data from Quake Pre-Release/0.8/beta3 works
I gave it a quick stab and though it is speedy with nice features, I encountered stability issues around demo playback, and did not find the menu functionality to be particularly intuitive, as it felt more like a webpage than a game menu. However with that much attention paid to it, it is definitely worth your attention to try it out!
reQuiem engine page at Quaddicted
reQuiem Quake Advent Calendar entry
Hellcrush? Hell no. Hellsmash!
Monday, 23 December, 2013 - by scar3crow
Dr. Shadowborg celebrated the Quake Advent Calendar
with the release of version 0.4a of Hellsmash
! This release features a new female player model by leileilol, a revised map, and is also the return of the downloadable form of this crazy partial conversion!
The next version is going to start development soon which will add a new mini-boss fight, a new monster, a new weapon, and new maps. Shadowborg has an accredited doctorate in partial conversions and can be reached at his br0gspot page
The Quake Advent Calendar
Sunday, 1 December, 2013 - by scar3crow
Quaddicted is hosting a Quake Advent Calendar. For every day of advent, there will be a new post celebrating Quake in some way!
The first entry concerned a timed event that could be seen on Twitch, but you can still go back and watch it. Check it out
I see Spirit started a thread here which will be updated with the same content, so check it out as well
TrenchBroom Sweeps Out the Bugs
Monday, 23 September, 2013 - by scar3crow
And sweeps in the new features! SleepwalkR has released version 1.1 of Trenchbroom, the powerful first person level editor. Though he has provided a very robust changelist
, some highlights are:
- Keyboard customization
- Restrict to X or Y axis when moving objects
- More brush filtering options
- Camera tracks for point file navigation and center on selection
- Smooth camera navigation with WASD keys
There are a lot more, including many bugfixes, but those features alone would make for a very excellent release already. Go download it
Monday, 22 July, 2013 - by scar3crow
Happy 17th Birthday to the registered version of Quake!
17 years ago on this day the world was granted access to the Realms of Black, Hell, and Elder Magic! We got proper unfettered access to the lightning gun for which to take down Death Knights, Rotfish (maybe risky there...), Vore, and Spawn! We could also try oh so briefly to use it on Shub herself... But Quake was unleashed, and with it, the foundation of the gaming industry as we know it today, and one of the pillars of the internet and our society. Though things have been slow as of late, I believe it would take only but a modicum of interest once again in the world of Quake - not the technology, but the world - to see a resurgence in activity.
Quake is still the best overall first person shooter, and remains unchallenged in that field, so here is to 20!
Making Me See Red, and Blue, er, Cyan
Wednesday, 10 July, 2013 - by scar3crow
Alternative headline "You got a stereoscopic problem boy?"
Phoboslab brings us Oculus Rift support for Quake
! QuakeSpasm specifically. It has been stated that this is "one of the most enjoyable Rift experiences."
Not having the hardware to check it out myself, I can not speak to such, but the project certainly is cool. Go check it out
Saturday, 22 June, 2013 - by scar3crow
Happy 17th Birthday to the Quake shareware! Go kill Chthon!
That is a Rich Jedi Knighthouse
Saturday, 6 April, 2013 - by scar3crow
More of an academy than a house really. Rich "Rich" Whitehouse, who worked on Jedi Outcast and Jedi Academy has pounced firmly upon the much celebrated source release of both games in the wake of Disney shutting down LucasArts. He has begun a SourceForge project for Jedi Academy, focused around revising the back end, bringing things up to speed, and up to date. Feel free to follow his progress, or even offer to contribute here
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